Real Talk is a VR Language Learning app for children ages 9-12 who are learning English. In this immersive reality game the children interact with characters in real time. Using a voice-recognition text to speech API from IBM's Watson the application provides children an opportunity to engage in unscripted conversations.
Stake Your Claim is a web-based application that helps urban community land trust sell investment property by using Augmented Reality to share 3D/360-video visualizations to entice investors to invest in future projects.
This was my idea culled from a chance meeting with a urban community land trust organizer. I submitted the idea for a grant and won! I completed UX research on the project and am now in Phase Two: Design.
Major Taylor Cycling Club of Chicago: Website Redesign
Major Taylor Cycling Club of Chicago is a non-profit. It's mission is to offer opportunities for underserved populations to get into the sport of cycling. It's new chairman asked me to redesign the organization's website to boost membership.
By far my favorite part of creating a great user experience is doing usability research. I love interviewing users and testing prototypes with them because their keen insight are invaluable to inform good design. Check out this project for a new smartphone application that was designed to make it easier for users to keep food diaries and help them lose weight. Though this product did not get made in the end, this is a good example of how I work with users during usability testing and exploratory research.
Prototype Iteration Backed by Usability Testing
In April 2014 I participated in my Overnight Website Challenge, hosted by the Nerdery. I was paired with a eight guys and one cool chick that I didn't know to redesign a website for the non-profit Friends of the Park in one night. It was horrifyingly awesome.
Favorite Text Editor: Sublime Text 2, but also like Dreamweaver
Server: Ironprincess: Built my own server to run the PHP and AJAX functions for a couple of webpages I created.
Mobile first is a design philosophy that has nothing to do with device and everything to do with starting with a commitment to clean, efficient and pleasing design. So I do design for mobile no matter the screen size because it keeps me honest. Here I redesign an e-commerce product page for mobile and tablet screensizes.
Caretaker Mobile App Prototype
My mother is elderly and I had been trying to think of a way to make sure she took all her meds, ate and had groceries each day without having to have an hour phone call. :) My team and I came up with the "Caretaker Mobile App."
Tools used: Axure and PhotoShop and Popapp, laptop video camera
The CareTaker App
This is an application I created with my partner Elaina Boytnor. The user experience, user task flow and the concept of communicating from mobile through cable television was my idea to bridge the gap between older citizens and their adult caretaker children.
Designing, Prototyping and Presenting New App
Mobile IxD Prototyping
The Challenge: Create an application that allows people to keep a food diary without all the pesky data inputs current mobile applications have.
Our Solution: Magic, a mobile food diary app that allows you to track what you ate, how much and calories consumed with your phone camera.